====== Play This If... ====== //That's All Folks!// features a world of cartoon wackiness with an element of sadness, and with the range of character creation options available, it can be difficult to figure out how to make a character that integrates into that. The lists on this page are not meant to be the only things that you can choose, but can help give insight into the aspects of setting and relevant Quirks and Abilities that can help define a character. A few sample playstyles are given, but these are far from the only ways to play the game, let alone a comprehensive list of everything you can do with that playstyle. Additionally, the Archetypes suggested for each general playstyle are just examples; you're perfectly welcome to come up with your own! ===== Ray of Sunshine ===== * For characters who just want to vibe and help out. * Archetype Suggestions: Lovable Goofball, Innocent Sweetheart, Charming Hero. * Speak around on the streets and get to know the people of Pencilvania. * Take positive (+) Effects in Prestige to represent your upstanding reputation. * Take positive (+) Effects in Wits to help patch people up when they need it. ===== A Bittersweet Ending ===== * For characters looking to reflect more upon the sadder elements of the game. It might be that they'll miss their friends, it might be because they'll never get to do the thing they wanted, it might be something else. * Archetype Suggestions: Community Pillar, Experienced Veteran, Unfinished Builder. * Travel across the Island and give everyone their goodbyes. * Take Writing Conventions such as //Tangled Plotlines// or //Team Player// to represent the relations you're leaving. * Take Writing Conventions such as //Grand Designs// or //Tom// to represent the plans that you've never been able to see to their conclusion. ===== Cartoon Trickery ===== * For characters wanting to engage with the more cartoony and nonsensical elements of //That's All Folks!// * Archetype Suggestions: Silent Speedster, Deep-pocketed Inventor, Lucky Fool. * Visit the shops to stock up on Pianos, TNT, and more. * Take Cartoon Logics such as //Hammer Time// or //Artistic Liberty//. * Take positive (+) effects in STEAM to build wacky contraptions. ===== Running this Town ===== * For characters wanting to keep order in the town. * Archetype Suggestions: Beefy Lawman, Inquisitive Sleuth, Overworked Secretary. * Speak to The Mayor and find out how you can help out. * Take positive (+) Effects in Gorm to catch troublemakers in the act. * Take positive (+) Effects in Beef to catch them, properly. ===== A bit of Mischief ===== * For characters wanting to cause chaos: thieves, pranksters, and vandals alike. * Archetype Suggestions: Slippery Outlaw, Cunning Trickster, Persistent Ne'er-do-well. * Scope out the Town Hall to see opportunities for pranks. * Speak around with crooks and shady people to find out about... clandestine activites. * Take Cartoon Logics like //Frame clipping// or //Perspective Shift// to facilitate the perfect crime. * Take positive (+) Effects in Sneakiness to get away with acts unnoticed. ===== Business is Business ===== * For characters wanting to explore the economy and items. * Archetype Suggestions: Greedy Baron, Scheming Magnate, Entrepreneuring Start-up. * Join a business, or start your own. * Get to know the shopkeepers, and become partners/rivals. * Take positive (+) effects in Prestige to build up income and reputation.