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        <title>That's All Folks! - system</title>
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        <title>abilities</title>
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        <description>Abilities

At character creation you must choose five Effects from any combination of the Abilities listed below. Three of these must be “positive” (+), generally aiding the character in achieving their IC goals, and two “negative” (-), generally hindering them in what they want to achieve. An Effect which specifies “+ and -” counts as</description>
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        <title>cartoon_logics</title>
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        <description>Cartoon Logics

You may take either zero or two cartoon logics, which must cancel to net zero.

For instance, you could take both Hammer Time (+) and It Says Gullible (-), but cannot take both Hammer Time (+) and Artistic Liberty (+).

List

Hammer Time (+)</description>
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        <title>character_creation</title>
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        <description>Character Creation

In That's All Folks!, you play as a cartoon character in the final season of an animated show. Characters can be anthropomorphic, humans, animals, things which are traditionally inanimate objects, gribblies under the bed, an animated child dreaming of high-stakes espionage, and more! We encourage you to think about what you might find fun, and we'll do what we can to help enable you. To learn more about cartoon characters in this world, check out the</description>
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        <description>Core Rules

To help represent the internal logic of a cartoon world That's All Folks! has an unusual number of mechanics for a Society Game; fortunately, however, these can be boiled down to six simple rules.

Scene

Scenes are used in That's All Folks!</description>
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        <description>Curtain Calls

What is a Curtain Call?

The Show is coming to an end, its final season a celebration of everything that makes it so much fun to watch. Every character matters - from the ones who have been here since the beginning, to the ones who are new to this final season, and everyone in between. And, because every character matters, every character gets a Curtain Call: their moment in the spotlight before they cease being a part of The Show.</description>
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        <description>Injuries

It's all fun and games until someone gets hurt, and even then it's still only a setback. In the cartoon world of That's All Folks! Injury means very little. This is not to say the consequences can't be severe (ranging from social humiliation to literally exploding), but they are typically temporary. In general, if an Injury does not specify otherwise, it only lasts until the end of that Scene, at which point it is no longer relevant to the plot and forgotten. If you leave the Scene, th…</description>
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        <description>Items and Crafting

Items provide an additional benefits to characters, to be used for good or ill. In general, they either give you new or provide enhancements to your existing Abilities, Writing Conventions, or Cartoon Logics. Each Item has a specific number of Charges that dictate how many times it can be used, and a Cost associated with it, which can be paid in the shop. Characters with the relevant STEAM Abilities can also craft Items. Items are significant, and generally cannot be transfer…</description>
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        <description>Mechanics

Mechanics in That's All Folks! help define a character's general abilities, as well as serving to establish aspects of their personality.

Mechanics for your character come in three main categories: Abilities, Cartoon Logics, and Writing Conventions.</description>
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        <dc:date>2024-07-07T19:05:35+00:00</dc:date>
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        <title>play_if</title>
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        <description>Play This If...

That's All Folks! features a world of cartoon wackiness with an element of sadness, and with the range of character creation options available, it can be difficult to figure out how to make a character that integrates into that. The lists on this page are not meant to be the only things that you can choose, but can help give insight into the aspects of setting and relevant Quirks and Abilities that can help define a character. A few sample playstyles are given, but these are far…</description>
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        <description>Example Characters

Below are some example characters. These are meant to serve as illustrations of the kind of character that can be made for That's All Folks! as well as show how to use the Mechanics.

Example 1

OC Name: Bob T

OC Pronouns: He/Him

Character Name</description>
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        <description>Writing Conventions

You may take zero, one, two, or three writing conventions, but the total score must add up to zero. This can be achieved in multiple ways, such as by taking three neutrals (0), or a positive (+) and a negative (-).

List

Tom (-)</description>
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        <title>zip</title>
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        <description>Zip

Zip is an OC resource that reflects the extra attention the show gives to those characters with the least time left. Zip is acquired at the beginning of each session, with the amount gained proportional to how few episodes a character has left. Zip can then be spent to accelerate a character's story towards its natural conclusion. These are the kinds of memorable moments that make your character stand out, which an audience might reflect on with admiration.</description>
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