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game:discord [2024/07/07 19:22] – gm_danielle | game:discord [2024/07/14 17:49] (current) – gm_harry | ||
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* Confirming with other players they' | * Confirming with other players they' | ||
* Discussing potential backstory characters might have had with each other before this season | * Discussing potential backstory characters might have had with each other before this season | ||
- | For more information on this, see [[:game: | + | For more information on this, see [[game: |
To create a thread: | To create a thread: | ||
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* Adjudicate conflicts between two player characters that have no clear winner based on character attributes. The related command: **/ | * Adjudicate conflicts between two player characters that have no clear winner based on character attributes. The related command: **/ | ||
* Get help on adjudication where needed, or ask questions. The bot will post these requests to a specific crew channel to avoid your request going missing((Despite our best intentions, this is what can happen when @GMs or @crew are used - please do not use these @group messages unless there is a specific reason why you cannot use the Bot!)). The related command: **/get_help [message]** | * Get help on adjudication where needed, or ask questions. The bot will post these requests to a specific crew channel to avoid your request going missing((Despite our best intentions, this is what can happen when @GMs or @crew are used - please do not use these @group messages unless there is a specific reason why you cannot use the Bot!)). The related command: **/get_help [message]** | ||
+ | * Inform the GMs that you intend to craft an Item, with Components that you have obtained. The related command: **/ | ||
* (Crew and GMs only) End the current scene and start a new one. This will send a message increasing the scene number in that location channel and update the # | * (Crew and GMs only) End the current scene and start a new one. This will send a message increasing the scene number in that location channel and update the # | ||
* Creates a Scene register within a specific channel. Related command: **/ | * Creates a Scene register within a specific channel. Related command: **/ |