game:uptime_sessions

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game:uptime_sessions [2024/07/07 19:25] – created gm_harrygame:uptime_sessions [2024/07/07 19:26] (current) gm_danielle
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 If you change location, you have effectively exited that Scene. Some moving around within a location is possible, such as moving from one room of the Town Hall to another while staying in the same Scene/Discord channel (although the GMs may choose to make this a different Scene). In general however, if it's a different place, there is a different channel already created for it, which would have a different Scene in it. You can return to a Scene you have left as long as it's still running, but you will not be an active participant unless you're there. Unless stated otherwise, there is nothing stopping you from exiting or joining a Scene at any time of your choosing. That said, we expect players not to hop rapidly between two channels to be effectively present in both Scenes at once! If you change location, you have effectively exited that Scene. Some moving around within a location is possible, such as moving from one room of the Town Hall to another while staying in the same Scene/Discord channel (although the GMs may choose to make this a different Scene). In general however, if it's a different place, there is a different channel already created for it, which would have a different Scene in it. You can return to a Scene you have left as long as it's still running, but you will not be an active participant unless you're there. Unless stated otherwise, there is nothing stopping you from exiting or joining a Scene at any time of your choosing. That said, we expect players not to hop rapidly between two channels to be effectively present in both Scenes at once!
  
-Different [[gm:system:mechanics|Mechanics]] can be used to influence what your character can do in a Scene. Some Mechanics can only be used a limited number of times **per Scene**, or **per hour** in OC time. It is each player's responsibility to keep track of Mechanic usage to make sure they aren't being overused!+Different [[system:mechanics|Mechanics]] can be used to influence what your character can do in a Scene. Some Mechanics can only be used a limited number of times **per Scene**, or **per hour** in OC time. It is each player's responsibility to keep track of Mechanic usage to make sure they aren't being overused!
  
-It is also possible to get either physical or mental [[gm:system:injuries|Injuries]] during a Scene. Some Injuries will last until the end of the Scene, but others may persist up to the end of that session. You can seek medical assistance to cure the Injury. There might be a [[gm:setting:pencilvania|Clinic]] for that...+It is also possible to get either physical or mental [[system:injuries|Injuries]] during a Scene. Some Injuries will last until the end of the Scene, but others may persist up to the end of that session. You can seek medical assistance to cure the Injury. There might be a [[setting:pencilvania|Clinic]] for that...
  
 Not everything fits neatly into a nice, named Scene, however. GMs will try to call Scenes based around natural ebbs and flows in the action (such as a lot of characters leaving or a big fight finishing), but these are not meant to be prescriptive. If you are engaged in a conversation or a standoff with someone when a Scene change is called, **you can continue that interaction directly into the next one** in the same channel. The IC backdrop might have changed slightly and Injuries may have disappeared, but it's still a direct continuation. Not everything fits neatly into a nice, named Scene, however. GMs will try to call Scenes based around natural ebbs and flows in the action (such as a lot of characters leaving or a big fight finishing), but these are not meant to be prescriptive. If you are engaged in a conversation or a standoff with someone when a Scene change is called, **you can continue that interaction directly into the next one** in the same channel. The IC backdrop might have changed slightly and Injuries may have disappeared, but it's still a direct continuation.
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 There are times when you can determine how something goes without getting GMs or crew involved. This includes: There are times when you can determine how something goes without getting GMs or crew involved. This includes:
-  * PvP -- See [[gm:game:combat|PvP and PvE]] and [[system:core_rules#conflict|Conflict]] in the Core Rules for more information +  * PvP -- See [[game:combat|PvP and PvE]] and [[system:core_rules#conflict|Conflict]] in the Core Rules for more information 
-  * Certain Mechanic-based actions -- Some [[gm:system:mechanics|Mechanics]] have information on what happens when they are used. This can be followed to determine a suitable outcome+  * Certain Mechanic-based actions -- Some [[system:mechanics|Mechanics]] have information on what happens when they are used. This can be followed to determine a suitable outcome
   * Simple actions -- Actions that are trivial and have no consequence can usually be self-adjudicated. Examples may include eating a cake, burning a book with the matches you have, watering flowers, etc.   * Simple actions -- Actions that are trivial and have no consequence can usually be self-adjudicated. Examples may include eating a cake, burning a book with the matches you have, watering flowers, etc.
  
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 You can take Curtain Calls with other characters (PC or NPC), or on your own with others looking on. Before the session your Curtain Call is due, you will receive an email from the GMs with the specific OC time in the session your Curtain Call is scheduled for. The email will also ask for specifics and clarify what comes next. **The more information you give the GMs in advance, the smoother and more to plan your Curtain Call will be**, so make sure to respond and prepare in advance of your Curtain Call session. You can take Curtain Calls with other characters (PC or NPC), or on your own with others looking on. Before the session your Curtain Call is due, you will receive an email from the GMs with the specific OC time in the session your Curtain Call is scheduled for. The email will also ask for specifics and clarify what comes next. **The more information you give the GMs in advance, the smoother and more to plan your Curtain Call will be**, so make sure to respond and prepare in advance of your Curtain Call session.
  
-For more information on Curtain Calls, see [[gm:system:curtain_calls|Curtain Calls]]. +For more information on Curtain Calls, see [[system:curtain_calls|Curtain Calls]]. 
 ===== Calls ===== ===== Calls =====
 Not to be confused with Curtain Calls, a Call is a 1-2 word word message a player, crew member, or GM can use during uptime to indicate discomfort, something happening OC (like needing to step away for a few minutes from Discord), or beginning/end of a session (GM only). When a Call is used, please respect it immediately. These are all non-negotiable. Not to be confused with Curtain Calls, a Call is a 1-2 word word message a player, crew member, or GM can use during uptime to indicate discomfort, something happening OC (like needing to step away for a few minutes from Discord), or beginning/end of a session (GM only). When a Call is used, please respect it immediately. These are all non-negotiable.
  
-The full list of calls can be found on the [[gm:glossary|Glossary]].+The full list of calls can be found on the [[:glossary|Glossary]].
  
 ===== Discord ===== ===== Discord =====
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  • Last modified: 2024/07/07 19:25
  • by gm_harry