system:abilities

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system:abilities [2024/07/07 19:07] – created gm_conorsystem:abilities [2024/07/14 17:50] (current) gm_harry
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   * (+) You have a special Item. Describe what it does! **This MUST be your Unique Trait. It will still have charges (most likely 1-4 per session, depending on how strong the effect is).**   * (+) You have a special Item. Describe what it does! **This MUST be your Unique Trait. It will still have charges (most likely 1-4 per session, depending on how strong the effect is).**
   * (-) You are no good with technology. Whenever you use an Item, there is a 50% chance it will consume all the remaining charges.   * (-) You are no good with technology. Whenever you use an Item, there is a 50% chance it will consume all the remaining charges.
-    * You can type "/roll d2" in Discord to self-adjudicate this, consuming all charges if you roll a 1.+    * You can type "/use_charge" in Discord to self-adjudicate this.
   * (-) Everything you make is very… fragile. Items you make always only have one charge.   * (-) Everything you make is very… fragile. Items you make always only have one charge.
-  * (-) You are a useful source of spare parts. Once per session when someone wins a Beef or Sneakiness contest with you, they can give you a lasting Injury as they steal any crafting Component of their choice from you. Other players will know that you have taken this.+  * (-) You are a useful source of spare parts. Once per session when someone wins a Beef or Sneakiness conflict with you, they can give you a lasting Injury as they steal any crafting Component of their choice from you. Other players will know that you have taken this.
   * (+) You have good expertise at laying traps with Items. Describe in your private channel a suitable Item that you already have that you are using, as well as a triggering condition (opening a door, pressing a button, sitting in a certain spot, etc). Whenever a character in that Scene performs that action, they are affected by the Item as if you were engaging in a violent Conflict with them, although you do not still need to be present in the scene.   * (+) You have good expertise at laying traps with Items. Describe in your private channel a suitable Item that you already have that you are using, as well as a triggering condition (opening a door, pressing a button, sitting in a certain spot, etc). Whenever a character in that Scene performs that action, they are affected by the Item as if you were engaging in a violent Conflict with them, although you do not still need to be present in the scene.
     * Do not rely on the Crew or GMs to keep an eye out to see when this is happening, we are likely to miss it.     * Do not rely on the Crew or GMs to keep an eye out to see when this is happening, we are likely to miss it.
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   * (+) Once per session you may gain access to spy on a private channel or thread you do not have access to but know exists. Alternatively, you may ask the GMs, who will inform you of the existence of a private channel or thread and allow you to spy on it.   * (+) Once per session you may gain access to spy on a private channel or thread you do not have access to but know exists. Alternatively, you may ask the GMs, who will inform you of the existence of a private channel or thread and allow you to spy on it.
     * Private channels on Discord are used for locations that are not widely known about, such as an underground speakeasy. Private threads are used for Scenes happening in secret or in isolation within a known location, such as one of the side-rooms at the Town Hall.     * Private channels on Discord are used for locations that are not widely known about, such as an underground speakeasy. Private threads are used for Scenes happening in secret or in isolation within a known location, such as one of the side-rooms at the Town Hall.
-  * (+) You automatically win contests of Sneakiness. In addition, at the cost of one Zip, you may have a Crew member send a single message describing your actions on your behalf rather than writing messages yourself, using this to obfuscate who is responsible for them. +  * (+) You automatically win conflicts of Sneakiness. In addition, at the cost of one Zip, you may have a Crew member send a single message describing your actions on your behalf rather than writing messages yourself, using this to obfuscate who is responsible for them. 
     * If your action results in immediate consequences, these can be discussed with the GM in your private channel rather than revealing yourself.     * If your action results in immediate consequences, these can be discussed with the GM in your private channel rather than revealing yourself.
     * An example might be messaging in your private channel "I grab the Purple Puma Diamond while no-one is looking", to which a GM will message the Museum channel with "The Purple Puma Diamond suddenly seems to have gone missing!"     * An example might be messaging in your private channel "I grab the Purple Puma Diamond while no-one is looking", to which a GM will message the Museum channel with "The Purple Puma Diamond suddenly seems to have gone missing!"
-  * (-) You automatically lose contests of sneakiness. +  * (-) You automatically lose conflicts of sneakiness. 
  
 ==== Gorm Effects ==== ==== Gorm Effects ====
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  • Last modified: 2024/07/07 19:07
  • by gm_conor