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system:core_rules [2024/07/14 18:04] – gm_harry | system:core_rules [2024/07/14 18:07] (current) – gm_harry | ||
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Some Mechanics and Items allow a character to succeed automatically or to avoid automatic failure in certain Conflicts. If both characters have this, then the Conflict should be resolved as if these cancel out. Automatic successes and failures should be considered and cancelled first, then any sources of avoiding automatic failure cancelled out with these second.\\ | Some Mechanics and Items allow a character to succeed automatically or to avoid automatic failure in certain Conflicts. If both characters have this, then the Conflict should be resolved as if these cancel out. Automatic successes and failures should be considered and cancelled first, then any sources of avoiding automatic failure cancelled out with these second.\\ | ||
- | For example, if two characters with the Beef Effect "(+) You automatically win violent Conflicts" | + | For example, if two characters with the Beef Effect "(+) You automatically win violent Conflicts" |
If more than two characters are involved, the conflict is more complex than the above, you are having difficulty agreeing stakes and Injuries, or you would like help in general to adjudicate, use the Bot command " | If more than two characters are involved, the conflict is more complex than the above, you are having difficulty agreeing stakes and Injuries, or you would like help in general to adjudicate, use the Bot command " |