Differences
This shows you the differences between two versions of the page.
system:play_if [2024/06/10 21:49] – created gm_harry | system:play_if [2024/07/07 19:05] (current) – gm_conor | ||
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- | Words | + | ====== Play This If... ====== |
+ | |||
+ | // | ||
+ | |||
+ | ===== Ray of Sunshine ===== | ||
+ | * For characters who just want to vibe and help out. | ||
+ | * Archetype Suggestions: | ||
+ | * Speak around on the streets and get to know the people of Pencilvania. | ||
+ | * Take positive (+) Effects in Prestige to represent your upstanding reputation. | ||
+ | * Take positive (+) Effects in Wits to help patch people up when they need it. | ||
+ | |||
+ | ===== A Bittersweet Ending ===== | ||
+ | * For characters looking to reflect more upon the sadder elements of the game. It might be that they' | ||
+ | * Archetype Suggestions: | ||
+ | * Travel across the Island and give everyone their goodbyes. | ||
+ | * Take Writing Conventions such as //Tangled Plotlines// or //Team Player// to represent the relations you're leaving. | ||
+ | * Take Writing Conventions such as //Grand Designs// or //Tom// to represent the plans that you've never been able to see to their conclusion. | ||
+ | |||
+ | |||
+ | ===== Cartoon Trickery ===== | ||
+ | * For characters wanting to engage with the more cartoony and nonsensical elements of // | ||
+ | * Archetype Suggestions: | ||
+ | * Visit the shops to stock up on Pianos, TNT, and more. | ||
+ | * Take Cartoon Logics such as //Hammer Time// or //Artistic Liberty// | ||
+ | * Take positive (+) effects in STEAM to build wacky contraptions. | ||
+ | |||
+ | |||
+ | ===== Running this Town ===== | ||
+ | * For characters wanting to keep order in the town. | ||
+ | * Archetype Suggestions: | ||
+ | * Speak to The Mayor and find out how you can help out. | ||
+ | * Take positive (+) Effects in Gorm to catch troublemakers in the act. | ||
+ | * Take positive (+) Effects in Beef to catch them, properly. | ||
+ | |||
+ | ===== A bit of Mischief ===== | ||
+ | * For characters wanting to cause chaos: thieves, pranksters, and vandals alike. | ||
+ | * Archetype Suggestions: | ||
+ | * Scope out the Town Hall to see opportunities for pranks. | ||
+ | * Speak around with crooks and shady people to find out about... clandestine activites. | ||
+ | * Take Cartoon Logics like //Frame clipping// or // | ||
+ | * Take positive (+) Effects in Sneakiness to get away with acts unnoticed. | ||
+ | |||
+ | ===== Business is Business ===== | ||
+ | * For characters wanting to explore the economy and items. | ||
+ | * Archetype Suggestions: | ||
+ | * Join a business, or start your own. | ||
+ | * Get to know the shopkeepers, | ||
+ | * Take positive (+) effects in Prestige to build up income and reputation. |