game:combat

PvE and PvP

Conflict is the lifeblood of cartoons, and That's All Folks! is no different. Whether between players and non-player characters, players and the world around them or between players as groups or as individuals, it is likely that you will want something that someone else doesn't, and that you won't be able to negotiate a solution. In this case, you'll engage in Player versus Environment (PvE) or Player versus Player (PvP) activity.

We expect players to not allow the IC adversity inherent in PvE and PvP to bleed into OC adversity. Similarly, we expect no one to bring any OC adversity to the game as IC adversity. Ultimately the game is a collaborative experience and GMs, Crew and Players should all be approaching it in that spirit.

These two work very differently from each other in That's All Folks!.

When players are in conflict with the world or NPCs in That's All Folks!, the crew or GMs will adjudicate what happens. When adjudicating they will consider the following:

  • Mechanics: Mechanics such as Quirks and Items will be taken into consideration. In particular, sometimes a mechanic will simply say what happens, in which case this will obviate the need for most adjudication. GMs and Crew will usually consider which Abilities are relevant to a conflict, and how many positive or negative Effects each party has in total.
  • Plans: Whether or not the plan a player, or players, have proposed seems like it should work or not will be taken into consideration. Of course, things players are unaware of that make might make a seemingly cunning plan a disastrous one.
  • Humour: In cartoons it is not uncommon for expectations to be subverted for comedic effect. When in doubt about which of several consequences is likely, GMs and Crew will strive to take the most humorous option. They will always consider carefully whether there is a danger that doing so may be unfun for some of the players involved.

An example of PvE being played out can be found here.

In That's All Folks!, we expect PvP to be frequent and probably unavoidable; hence the Conflict mechanics have been provided to allow players to resolve this.

However, sometimes it may be necessary to involve GMs or Crew, for example, if the outcome of a Conflict is both contentious and the consequences that might occur cannot be easily addressed by the Conflict mechanics. In this case, players should contact the Crew, who will adjudicate using the same considerations as in PvE.

An example of PvP being played out can be found here.

  • game/combat.txt
  • Last modified: 2024/07/07 19:24
  • by gm_harry